Jitter aim apex controller reddit.
Jitter aim doesn’t help on semi automatic weapons.
Jitter aim apex controller reddit It's very fast compared to other pads makes my aim smoother but it's a lot harder for me to stop my aim where I need to. They started on Halo and also split time with aim training. 1. Doesn't change the fact that aim assist is op. I practically never improved through 11 seasons of Apex because my settings were always changing and in turn, that made it so I couldn't improve in any other areas either. Jitter aiming is the way to get zero recoil by moving your mouse enough to enable recoil smoothing, which is only normally used when you are tracking an enemy. With the physical limitations of a controller, that would be very hard in a game like Apex which by nature (BR) has a lot of X-axis. aim assist is not op in higher ranks lol. In the Apex engine, if you are moving your point of aim faster than a certain speed, it negates vertical recoil. But there is also a reason why apex is the only fps game with a close to 50/50 split when it comes to input devices on the highest level of competition. Move left and right while the dummy is on your left side FOV, crouch, aim for the head, jitter movement, unload clip. MnK will pretty much always win - you can contest but most of the time jitter aim and flicking wingman shots will beat you. The reasons why it isn't OP at all is because its purely reserved for extreme long range, you can only do it to still targets, its actually quite difficult to do consistently without hurting your arm. Jitter aiming is wildly effective, but this kind of motion is basically hard guaranteed to fuck you over with an RSI if you're doing it too much. On other games it abuses aim assist mechanics to give stronger aim assist but im not sure that works in apex. Since then, I have confirmed the aim jitter by using DS4Windows program. In this clip he just edited his screen to shake violently as if he were jitter aiming with a automatic weapon. Movement doesnt mean shit when someone is near locking you with a controller close range. Or, you can do something a bit easier to learn, like jitter aim and/or recoil smoothing. it can be done in two ways the way i have done it is by rapidly making small circles on my right thumbstick to emulate how its done on a mouse, it can also be done by doing the same motion on the left stick, (ik i missed a lot on the second last With jitter aiming becoming popular, I've seen a lot of comments taking about how it isn't doable on controller. The clip below shows exactly that. jitter is good for still target but i don't think its good for your wrist and arm health and i used to Jitter Aim-----discord: https://discord. "Jitter Aiming" has become a fairly commonplace topic in apex recently, however I still don't think most players really understand how much it affects recoil. I compared a standard Dualshock 4 with AIMControllers Custom Controller and found that toggle stick mapping jitters more than the standard Dualshock 4 at rest. I just think to a degree if a certain exploit isn't ruining the gameplay for others then I wouldn't see the problem, but now we're at a time where people are just finding better ways to implement an even better jitter aim that's dam near one aim assist way from being an actual aim bot. I made a jitter aim macro (doesnt execute any button/keypresses) where it simply just rotates my mouse in a tight circle when i hold the side button, i made this cause i cant jitter aim properly by tensing my arm/hand, would this be bannable? all its doing is shaking my cursor by a pre recorded movement where all i did was make fast tight circles to replicate what jitter aiming is like. 2. Move the dummy to the very right side of your field of view, aim for the head, unload a clip. I believe it is a balance between jitter aiming left stick, counter aiming, and being able to full 360* turn mid movement. That's why teams hire pro controller players for their teams for example snipedown on tsm. I have an Xbox Elite Series 2 controller for Apex and I'm thinking other types of controllers are better to use for this game. Anyway, the new way I have found is not as accurate as Hollow's way of doing it, but it is easier to find the point of how much you need to move your mouse. No settings are perfect, and consistency is key. Hard. Most guns in Apex first have a pretty hefty vertical recoil that then suddely breaks after maybe 10-12 shots into patterns of 4-6 shots of horizontal recoil. The best tip I got is ro know which side of the horizontal recoil kicks in first. As stated they are of equal “physical” skill so it should be 50/50 but due to aim assist strength and instantaneous reaction theres is no chance to The other 50% is aim training, game theory, and watching VOD’s of their play and other pros. Jun 19, 2023 路 [Source] LGHUB Jitter Remake no jitter: osias123: Apex Legends: 4: 12th May 2023 03:00 PM [Question] Are there any scripts for razer mice that have no recoil or jitter aim: chillipepper28: Apex Legends: 0: 30th April 2023 06:17 PM [Question] Is there a way to enable aim assist without the controller? raresociaty: Call of Duty: Black Ops 4: 10 This is so ridiculous lol. Try to one clip with a blue mag or below. While it is difficult, it is possible to use this technique. jitteraiming on controller is pretty taxing on your thumb so i wouldn't recommend its use often. First and foremost get a new controller and see how your aim feels 馃槀 Deadzone is how much jitter sensitivity your reticle is going to have. A lot of people consider aim assist in general to be cheating, then there's things that feel like cheating but aren't banned, configs to let controllers tapstrafe, configs to perfectly superglide, Ive seen macros to have perfect jitter aim too. They went to fortnite and split time with aim training, then are now on Apex with split time on aim training. . MnK players get to shake their mouse and jitter aim people with no recoil but they block controller players from doing the same thing? No more moving and looting either so I guess they just expect me to stand there motionless while I manually armor swap and MnK players get to tapstrafe in circles Because you can do jitter-aiming as well, which isn’t possible on roller. In this video, I go over the recoil control concept of "Jitter Aim", covering what it is, how it works, how to properly execute the technique behind it, and The problem is snapping is only useful if the game has low ttk. *(and problems have been fixed from last version) Oct 21, 2023 路 i was wondering around on the internet trying to find a jitter aim script or macro on controller but to my surprise there were very little and all of them are payed, then i remembered that i am using the steam controller layout that is 100% safe and unbannable (i think i dont know dont quote me) from my experience. I found the most success flicking back and forth like I did in the video, because it is way harder tracing full circles. It does make a world of difference not having to move your thumbs off the sticks tho. In this case, it makes sense to say that controller has a higher floor. Like, Hollow and Torje are some of the best jitter aimers and can't consistently jitter R301 because their hand simply can't vibrate that fast. The easiest way to take advantage of it without doing the jitter aim technique is to strafe in the opposite direction of the direction your target is moving. I've been beamed by a masters player from quite a distance with a flatline and I was shocked at how fast he killed me due to the distance and the fact that it was a flatline since it doesn't do so well at the distance he beamed me from, and I thought he was hacking at first so I watched him and this guy had perfected jitter aim and was using it to beam everyone no matter if they were moving or 2. “But engine, your movement and looting on kb&m is better” shut up nerd. if i get beat, i don’t even question if they’re mnk or controller unless i get flat out beamed the way i Sounds like excuses, recoil smoothing makes strikepacks useless, and if you complain about a controller player tapstrafing but not a MnK player your just a hypocrite, controller players can't jitter aim even with configs, maybe a script but that would hurt more than it would help in most situations. Yeah, personally I would definitely not map jump to stick press for apex, unless you really don’t care about having to buy a new controller that is. Unbelievable he still posts on apex subs with this trash. However, after tons of practice, most mnk players can achieve greater heights than controller players, thus mnk has a higher skill ceiling. Fuck yea controller is OP. You can switch to a virtual controller and create some combinations, or add keyboard mappings only. Good Movement = Bad Aim Good Aim = Bad Movement 10k Hours of Training gets you Good Aim n Good movement Any 3rd party inputs that give an advantage over anyone using basic inputs would be cheating, back buttons for controllers i would say are even on the line of cheating. Also sleep and eat healthy, but you already do that I guess. Controller has lots of disadvantages and aim assist is still op, both can exist at the same time. This exploit can be done on both mnk and controller. Community run, developer supported subreddit dedicated to Apex Legends by Respawn Entertainment. A lot of pro players abuse recoil smoothing for close to medium range and jitter aiming for long range. Why would someone with 50 posts on jitter aim need to ask what jitter aim looks like. The outside of the stick input is really strong with the highest setting. You want to know the difference between this and aim assist? I swear people keep blaming the aim assist on the controller, and the fact that Respawn won't fix jitter aim (I don't think it's a bug since it's extremely compensating on my ape brain to do both that and be situationally aware of in-game surroundings) or any sort of that "jury nullification" consequence of game design choice. There's a difference. If a pro has 5000 hours on a game, they have more hours on aim training. I'm still really upset about configs being banned I would understand if they banned something like super glide config on controller or even that jitter aim one, Idk to much about it because I only heard of the config once controller configs were banned. It uses scripts to counteract gun recoil, rapid fires on single shot, etc. OBS Studio. 6M subscribers in the apexlegends community. Also the hilarious amount of people commenting about aim assist without knowing that jitter aim exists because of a controller feature called recoil smoothing lol (the thing he shows in the 2nd half which always works with controller inherently) yaaa I get what you mean. Its my understanding that the overwhelming majority of Apex players are controller based, a quick Yahoo search showed 80%+. like when I jitter, I know it's working because there isn't a lot of upward recoil but there is still a lot of bouncing around and micro movements that put my aim off. A controller attachment that modifies the output your controller is sending to the console. jitter aim requires skill and still have to be able to track while jittering. It's the same concept, it's just applied differently. As in, the bottiest of bots on controller are better than their counterparts on PC. In regards to jitter aiming, I can't really speak on it. In arena shooters, tracking is what dictates your aim. Jitter aim doesn’t help on semi automatic weapons. Controllers can't compete with kbm on the highest level, that's a fact, not an opinion. All without knowing jitter aiming is a consequence of their own controller's aim assist. Without aim smoothing you would have to control the vertical recoil while simultaneously tracking horizontally. In the image, Left Stick and Right Stick Jitter far more on AIMController I dont get why MnK players dont take in count that they have way better movement and can aim with a whole arm, 100+ customizable keys, customizable sense even in the mouse, jitter aiming, higher FPS, Higher refresh rates + looting while still being able to move, they dont take any of that in count when they talk about "aim assist in controller". You can achieve this effect by either tracking smoothly up to a certain range (you can extend that range by anti-mirroring your opponent) or by either making tiny Take care of yourself. Is this the future for recoil control in apex legends? Just spaz out on your mouse or thumbstick? Very skilled. Nov 19, 2024 路 In this post i will be only talking about the jitter, if you want any macros aside i recommend everyone reading this to stop on depending on others and go look in other topics and learn to create your own CFG and costumize it as you want Now lets get into the tutorial. 1 person had this problem. The first spray is a regular Flatline Spray with no mouse movement whatsoever The second spray is with an artificial "jitter" achieved via a script. This means micro adjustments will be easier, but MUCH MORE heavily punished. The lower it is, recoil control is easier, but your reticle will be much shakier. I also use 14 on the response curve to allow me more jitter and counter aiming. Now if controllers manage to keep up its quite obvious that it has to be because of the aim assist. The problem with jitter aim: Insane recoil control at range. recoil pattern or even correction after each shot is always better than jitter, there's only like 2 guns that benefits from jitter aim and with certain sights only (only on the flatline is noticeable), jitter aim is not worth tbh, depending how you do it, in very few scenarios you'll have the chance to do it, you cant do it in the middle of a fight cause people will beam you and so on, and Do you at least know how Jitter aim works because i keep reading that yet most people have hard time jittering Flatline let alone smgs, r301, devotion, havoc or anything really with higher firerate. Lou jitter aims flatline/havoc, both are < 700 rpm, but Devo at 900 seems highly unlikely. Apex has a very weird mechanic that eliminates all recoil as long as you're moving your camera above a certain speed threshold. Also, feel free to tune analog sticks settings, add additional controller button shortcuts, assign up to 4 configs to one controller, and many other features. Aim assist not controller. ask the devs to change it, these 2 aren't direct disadvantages of the input but of the programming Controller players should be allowed to re-map keys IN GAME (Natively) allowing them to do basic Tap Strafes & if the player can master the timing, even a super-glide. 7M subscribers in the apexlegends community. Theres controller players like Extesyy with a big following using steam macros for tap strafing on controller and a bunch of auto execs for super glides, thoughts on all this? Edit: Superglide I do not care about personally but tap strafing on roller is insane and so is auto jitter aim Get a faster mousepad, I just changed to the MPC450 pad. Once you find settings you like, DO NOT change them. Hence why tactical shooters tend to favor mnk. Try Verhulsts firing range practice. i’m masters last split d3 this split as of right now. Yup i suggest mastering the tap strafe and jitter aim which are not possible on controller, also learn wall bouncing and superjumping there is also a technique to negate the climb animation but im not sure what they call it Nov 17, 2020 路 Apex Legends is no different; practise your hip-fire accuracy in the Firing Range and get used to gunning people down without the need to aim, as this will ultimately improve your accuracy on the controller and make you feel more comfortable with your aiming ability, indirectly improving your ADS accuracy as well. But if that were the case you should just buy a paddle controller off the bat and map it to a paddle lol. When you're trying out new things It's faster to play aim trainers to figure out if the change is right. The aim assist at close to mid range is ridiculous. Basically with remappers you can use your gyroscope sensor to aim, all playstation controllers have the function Within remappers though, you can choose to set the gyro output either to mouse or to joystick, the first being raw input and basically an actual mouse, the latter being trash and limited but having aim assist, because it's a joystick can be added for controller x being reload and interact on controller while on KBM you can use 2 keys same as above, could be added for controller or priority system added. The higher it is, the less jitter when aiming, and the more difficult recoil control is gonna to be. Jitter aim is a term used for rapidly moving your mouse from left to right to negate recoil on full auto weapons specifically in Apex. Whats up reddit apex greasebags, im here for my downvotes. Half a second can be the difference between life and death. Nov 3, 2024 路 New Jitter Aim CFG Stronger as JoyToKey and more Today I bring you guys my personal jitter setting, its stronger as JoyToKey and its simple and easy to use. I've heard and read about how playstation (ps4, ps5) have a better polling rates (less input lag) so they make things smoother and easier to aim. controller requires skill, m&k requires skill. Sub is mainly meant to speak on all combat techniques including, but not limited to Boxing, MT, wrestling, JJ, training questions, defense, and to answer your questions involving anything to do with combat sports. wont If you take a MNK 6/10 hand eye coordination with average 200 ms reflex time and put them against a 6/10 controller the controller will win at least 9 out of 10 1v1s ONLY because of aim assist. The world’s best aim trainer, trusted by top pros, streamers, and players like you. Play around with ALC settings, that's helped me a bit, and shoot at the farthest firing range blue targets. i play alcs withh 200 200 ads pitch and jaw 4 deadzone and 2 outerthreshold I used to jitter aim with the flatline and 301 but once I actually learned the recoil I completely stopped because jitter aim is only really effective against people who are standing still or moving very slowly and because regular recoil control is much more consistent. Discussion is focused both inside and outside the octagon. i watched genburten doing consistent 500dmg on moving target in the firing range with flatine so i tried to do it with jitter aimimg but i was't able to so i watched his mouse cam closely and he don't use jitter aiming he uses recoil control. Here are some of the best Apex Legends controller settings, you can find them below. Jitter Aim needs to be completely REMOVED from game. Controller players thinking all mkb users are jitter aiming and call for its removal while justifying aim assist's strength because they can't 180 that fast and are using thumbs. You really want to Jitter aim if the enemy is afar, don't even use it in close range One tip in actually doing it better, just draw a circle instead of shaking your arm or tensing it up, since it's harder to actually control it if you tense up A place for MMA, and Martial Art’s enthusiasts focused **mainly** on technique. Do the same above, but jitter movement and crouch spam while doing it. my point is that mnk players no a way around this banning exec files, by just using a macro i think all these debates are just excuses for peoples fuck ups. jitteraiming on controller is done in two ways rapidly making very small circles on either the left or right stick, you can also flex your forearm to occilate your thumb. Like without any exaggeration, you'll want to be doing stretches and exercises related to the muscles and tendons you're tensing up to create this jitter. there’s YouTube videos that explain it really well, but basically when you move your gun horizontally it negates recoil to an extent The mechanic that makes jitter aim possible is implemented to make tracking with controller feasible. Tracking is easier on controller. gg/NJzMb6UQQU-----Hello Again With a New VideoThis Guide Will Show you how to make a steam config to Jitter aim Posted by u/Old_Creme_3036 - 147 votes and 34 comments he specifically made this post because I called him out a few days. It seems kinda bs to be able to "control" recoil at ranges where the gun recoil was designed to be very hard/uncontrollable. 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